Stealth
There are several changes to the stealth mechanics in the list.
Armor Penalty
Any shield or heavy armor will add a sneak penalty equal to 1/3 the weight of the shield or each armor piece. Being unarmored gives a 10% bonus to sneak. Light armor has no penalty or bonus.
Weapon Penalty
When you hold a weapon while sneaking a penalty to your sneak skill is applied depending on the weapon’s general type and reach.
- Bows & Staves: -6
- Two Handed: -12
- One Handed: 11 * reach -5 (rounded up)
When the equipped weapon is a dagger the penalty is further reduced by your grade of mastery in the Sneak Skill (Novice = 0 … Master = 4)
Melee Sneak Attacks
Sneak-attack damage with melee weapons is now dependent on the weapon type and speed, and sneak skill has a greater effect on the damage.
Sneak Level | Weak | Standard | Strong | Deadly |
---|---|---|---|---|
Novice | x1 | x2 | x2 | x3 |
Apprentice | x2 | x4 | x4 | x6 |
Journeyman | x2 | x4 | x6 | x9 |
Expert | x3 | x6 | x8 | x12 |
Master | x3 | x6 | x10 | x15 |
- Weak: Slow 1h weapon (Slow Waraxes, Fast Maces, Fast Longswords)
- Standard: Katana/Waraxe
- Strong: Shortsword
- Deadly: Dagger
No Sneak Multiplier: 2h and very slow 1h weapons (Longsword/Mace)
Marksman Sneak Attacks
Sneak attack damage with a bow is determined by the Sneak skill as well as the Marksman Skill:
Sneak Level | Novice | Apprentice | Journeyman | Expert | Master |
---|---|---|---|---|---|
Novice | x1 | x1 | x2 | x3 | x3 |
Apprentice | x1 | x2 | x3 | x4 | x4 |
Journeyman | x2 | x3 | x4 | x5 | x5 |
Expert | x3 | x4 | x5 | x6 | x6 |
Master | x3 | x4 | x5 | x6 | x7 |