Stealth

There are several changes to the stealth mechanics in the list.

Armor Penalty

Any shield or heavy armor will add a sneak penalty equal to 1/3 the weight of the shield or each armor piece. Being unarmored gives a 10% bonus to sneak. Light armor has no penalty or bonus.

Weapon Penalty

When you hold a weapon while sneaking a penalty to your sneak skill is applied depending on the weapon’s general type and reach.

  • Bows & Staves: -6
  • Two Handed: -12
  • One Handed: 11 * reach -5 (rounded up)

When the equipped weapon is a dagger the penalty is further reduced by your grade of mastery in the Sneak Skill (Novice = 0 … Master = 4)

Melee Sneak Attacks

Sneak-attack damage with melee weapons is now dependent on the weapon type and speed, and sneak skill has a greater effect on the damage.

Sneak Level Weak Standard Strong Deadly
Novice x1 x2 x2 x3
Apprentice x2 x4 x4 x6
Journeyman x2 x4 x6 x9
Expert x3 x6 x8 x12
Master x3 x6 x10 x15
  • Weak: Slow 1h weapon (Slow Waraxes, Fast Maces, Fast Longswords)
  • Standard: Katana/Waraxe
  • Strong: Shortsword
  • Deadly: Dagger

No Sneak Multiplier: 2h and very slow 1h weapons (Longsword/Mace)

Marksman Sneak Attacks

Sneak attack damage with a bow is determined by the Sneak skill as well as the Marksman Skill:

Sneak Level Novice Apprentice Journeyman Expert Master
Novice x1 x1 x2 x3 x3
Apprentice x1 x2 x3 x4 x4
Journeyman x2 x3 x4 x5 x5
Expert x3 x4 x5 x6 x6
Master x3 x4 x5 x6 x7